﻿using GameFramework;
using GameFramework.Event;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;

namespace GFTest
{
    [XLua.LuaCallCSharp]
    public class ProcedureMain : ProcedureBase
    {
        public override bool UseNativeDialog
        {
            get
            {
                return false;
            }
        }

        public override string LuaScriptName
        {
            get
            {
                return "Procedure/ProcedureMain";
            }
        }
    }
}
